Blocks Jumper: TEACHER NOTES

Computer Science Education Week

overview

In 10 exercises, students will learn the basics of game mechanics using block-based coding. As they meet a new monkey and design a game, students will learn keyboard user-interface and game mechanics, including keyboard and collision events. Watch as they get a taste for the endless possibilities that coding offers!

specifications

blocks jumper
No matter how much or little coding experience you and your students have, CodeMonkey is engaging, entertaining & educational

ABOUT Blocks Jumper

THE HOUR-LONG VERSION

10 exercises

In an hour, students will build a game in 10 self-paced exercises

CodeMonkey rat

2+ GRADE

We recommend that students first complete Beaver Achiever prior to building their games

REAL CODING

Students will build the game using block-based coding

CodeMonkey chicken

game mechanics

Students will take the first step to learning how to create games

how to host an hour of code

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STEP 1: PREP

Go through as many coding exercises as you can to get familiar with the structure. We also recommend reading CodeMonkey's post on how to host a successful hour of code.

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STEP 2: PRINT

Print out certificates for your students to take home. Students who have their own email can request a certificate at the end of the hour of code.

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STEP 3: WRITE

Write www.codemonkey.com/hour-of-code/blocks-jumper on the board so students know where to begin.

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STEP 4: DISCUSS

Discuss the following topics:
- Computer Science: the art of blending human ideas and digital tools to create
- Program: a set of instructions for your computer to follow.
- Commands: what you use to build a program

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STEP 5: START

Instruct students to go to the link and click on ‘Start Playing’ to get started.

FAQ

Block Jumper uses block-based coding. This means that kids as young as 6 or 7 can give it a try.

The game design course starts off with very simple steps in order to gradually teach students how to build their own game. Introduce students to the way a real programming interface looks and works.

Yes, you can print out certificates for your students to take home. Students who have their own email address can request a certificate at the end of the hour of code. If not, you can print certificates out here.

Encourage them to try and create a game from scratch or further improve the current one. You could also ask them to help classmates who are having trouble or start a new activity here.

Encourage them to read the instructions carefully and double check their code if something is not working.

Encourage students to start each challenge by pressing “run” and watching what the initial code does. This will help them clarify where the code needs fixing.

 

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