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FAQ

general

CodeMonkey is a leading, fun and intuitive curriculum where students learn to code in real programming languages. Through game and project-based courses, students as young as 7 use real programming languages to solve puzzles and build games and apps. The majority of CodeMonkey’s courses do not require prior coding experience to teach. All courses are designed for school, extra-curricular and home-use.

Ever since CodeMonkey’s founders started to code in the 1990’s, they knew how powerful code literacy can be for a child’s future. CodeMonkey was founded in 2014 based on one of the founder’s successful experiences in teaching young children to code through playful activities. Today, CodeMonkey is made up of a team of experts in technology, gaming and pedagogy in order to deliver fun, educational content to millions of learners around the world.

You can read more about us here.

CodeMonkey is for all ages! We offer a full curriculum for grades K-8. 

No, CodeMonkey is completely web-based and does not require you to install anything.

Trial subscriptions are a great introduction into CodeMonkey and some of the basic coding concepts covered throughout the platform.

Included in Home and Teacher trials:

Coding Adventure Part 1 : Through Challenge 30
CodeMonkey Jr.: Sequencing & Loops
Banana Tales Part 1 Python: Through Challenge 30
All of CodeMonkey Hour of Code Content

CodeMonkey covers universal coding concepts such as Objects, function calls, arguments, loops, variables, arrays, for loops, function definitions, boolean conditions, until loops, if and if-else conditions, boolean operators, keyboard and mouse events. CodeMonkey also teaches computational thinking as well as other 21st century skills.
 
CodeMonkey works best on a device with a keyboard (example: Chromebook, laptop, etc.). ​If you are using CodeMonkey on a device with a keyboard (example: Chromebook, laptop, etc.), the only thing you need is a relatively up-to-date version Browser (either Chrome, Firefox, Explorer or Safari) and an active Internet connection. 
 
Our Dodo Does Math and Coding Adventure courses do work on an iPad with the most updated IOS when used through the Chrome browser. However, with the more advanced challenges of Coding Adventure from challenge 165 onward, it will require a mouse and keyboard.  All other courses can only be accessed using a computer.
 

CodeMonkey covers text-based coding languages of CoffeeScript and Python.
The programming language used in Coding Adventure is called CoffeeScript. It’s a language that compiles to JavaScript, and similarly to JavaScript it is used in the industry primarily for web applications. We chose this language for a few reasons, but mainly because of its friendly syntax, which resembles the way we write in English, compared to other programming languages.

The programming language covered in Coding Chatbots and Banana Tales is Python, a widely used language that has easy syntax. Python is a general-purpose, versatile and popular programming language. Through learning Python, students become one step closer to gaining the confidence they need to enter the real world of programming where they will build websites, apps and games.

CodeMonkey is available in 20 languages and we are always working on more translations. To access more languages, click on the menu icon in your homepage and click on language. If your language is not in the language menu and you want to help with translations, please contact us.

Our Home Plans enable 3 types of subscriptions: Individual Plan for 1 child and Family Plan 1-3 children. For 4-5 children, consider purchasing the Home School subscription. 

courses

CodeMonkey has a wide range of courses varying in experience and grade level. You can view all of the courses here.

To start playing click the “play now” button on the homepage. In order to help the monkey catch the banana, you need to write lines of code as taught in the game. If you are not comfortable with typing you can use the buttons at the bottom of the screen for easy access. For more information visit our Help Page or our YouTube channel.
Yes, there is no need of any previous experience to use CodeMonkey. You will learn all the knowledge you need right in the game.
 
 
After every challenge you’ll complete, you will get a star-rating on your solution. The stars are distributed as so: First star is given if you got all bananas. Second star is given if you used what you learned. Third star is given if your code is short and to the point. We encourage you to try and get 3 stars in all the challenges.
 
No, unfortunately you can only move through the challenges you have already solved. Start the challenge by pressing “run” and seeing what the monkey does, then start looking for what needs fixing or adding. If you are still stuck, you can contact us and we will be happy to help.
 
You can use the ruler to see the degrees. Just use the ruler to start measuring from the monkey to the object you want to go to, and near the monkey there will be a number representing the degrees. If you are a math teacher, In chapter 1 you’ll see that we use geometric shapes such as triangles and squares, and the answers to the degrees can be found by looking at those shapes.
 
To open the challenge map click on the map icon in the upper right corner of the screen. You can move freely between challenges you’ve solved.
 
Skill mode offers practice challenges that can be used to strengthen yours and your students’ understanding of the skills we teach. Skill challenges unlock as you progress in the game. To go to Skill Mode, click on the map icon, locate and click on the tab in the upper right corner of the map where it says “Skill mode” or find them under the Activities section in your homepage.
 

teaching

Yes, there is no need of any previous experience to use or teach with CodeMonkey. Plus, If you purchase a teacher’s subscription, you will get a copy of our unique curriculum that has all the explanations you need.
 
It’s important to us that teachers feel comfortable teaching with CodeMonkey, that is why we are providing you with tools to help you feel “on top” of the teaching process. We provide a unique curriculum that accompanies the teaching process step-by-step, and also a teacher’s dashboard where you can keep track of your students progress in real time, as well as see the actual code they wrote. We also provide a cheat-sheet so you’ll have the solutions to all challenges. Lastly, we offer technical support to ensure you have answers to all your questions.
 
Our teachers’ “Beginner’s Guide to CodeMonkey” with all the information you need on how to set up a class can be found in your teacher dashboard. Alternatively, you can find it by clicking here. In your teacher dashboard, you will also find short and helpful How-To videos that will help you getting started!
 
To register for a free teacher trial account visit our “Teachers” page and click on “Start Free Trial”. The teacher trial offers free access to 30 CodeMonkey challenges, teacher dashboard, curriculum, accounts for 30 students and solutions to all challenges. The teacher trial is limited to 30 days.
 
Coding Adventure’s lesson plans include 48 lesson plans, each 45 minutes long, and consist of plugged and unplugged activities. They also include workshops for creating CodeMonkey challenges using Challenge Builder. The lessons are constructed of three parts, introduction, play time on CodeMonkey, and revision. The curriculum accompanies your teaching process step by step, and is written so that even if you don’t have previous experience with Computer Science, you will be able to teach by simply following the instructions .
 
Hosting an Hour of Code with CodeMonkey is easy! Read this guide to find all the information you need.
 
Each CodeMonkey account is individual and non transferable. When you register to a teacher trial or when you purchase a classroom subscription you can create accounts for 30 individual students only. We do not allow deleting student accounts or removing students from your classroom. If you have a problem with your classroom or with a student account, feel free to contact us
 
If you are registered to CodeMonkey as a teacher, you can see solutions to all challenges by visiting your classroom’s dashboard. Access your classroom’s dashboard by clicking on the menu -> My Classrooms -> choose your Classroom. Once you’re in your dashboard, click on the ‘Progress’ tab. To locate the challenge number in the table, use the arrows to browse between the topics. Once you find the challenge number, click on it, and you will be taken to see a 3 star solution to this challenge.
 

Purchasing

Visit our Home Plans page for Home subscription, or Plans page for Teacher’s subscriptions, and choose the subscription best suitable for you. If you wish to get a quote for a school subscription, click on “request a quote”. For home subscriptions follow the “Buy Now” button to pay with credit card.
 
 
Payment can be made via credit card or Wire transfer. For school/district subscription please contact us to set the details of the payment.
 
Yes, We don’t store any credit card information at checkout so your info is secure. We are PCI Level 1 compliant, and use a secure, PCI Level 1 compliant payment gateway.
 

Once you’re logged in, your avatar will appear in the top navigation bar. At any time, click on the avatar to update your information. you can also see your subscription information there by clicking on “manage subscriptions”.

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