## common core state standards

### MATH.PRACTICE.MP1

### Make sense of problems and persevere in solving them. Plans a solution pathway rather than simply jumping into a solution attempt.

### MATH.PRACTICE.MP3

### Construct viable arguments and critique others’ reasoning. Analyzes situations by breaking them into cases.

### MATH.PRACTICE.MP4

### Model with Mathematics. Reflects on whether the results make sense.

### MATH.PRACTICE.MP4

### Model with Mathematics. Makes assumptions and approximations to simplify a complicated situation, realizing that these may need revision later.

### MATH.PRACTICE.MP4

### Model with Mathematics. Improves the model to better serve its purpose.

### MATH.PRACTICE.MP5

### Use appropriate tools strategically. Uses technological tools to explore and deepen conceptual understanding.

### MATH.CONTENT.6.NS.C.5

### Apply and extend previous understandings of numbers to the system of rational numbers. Understand that positive and negative numbers are used together to describe quantities having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge); use positive and negative numbers to represent quantities in real-world contexts, explaining the meaning of 0 in each situation.

### MATH.CONTENT.6.EE.B.6

### Reason about and solve one-variable equations and inequalities. Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.

### CCSS.ELA-LITERACY.RST.6-8.3

### Key Ideas and Details. Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.

## CSTA K-12 Computer Science Standards

### Level 1/K-3

### Computational Thinking. Recognize that software is created to control computer operations.

### Level 1/3-6

### Computational Thinking: Make a list of sub-problems to consider while addressing a larger problem.

###
Level 1/K-3

### Computing Practice and Programming: Construct a set of statements to be acted out to accomplish a simple task (e.g., turtle instructions).

### LEVEL 1/K-3

### ComputingPractice and Programming: Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.

### LEVEL 1/3-6

### Computing Practice and Programming: Use technology tools (e.g., multimedia and text authoring, presentation, web tools, digital cameras and scanners) for individual and collaborative writing, communication and publishing activities.

### LEVEL 1/3-6

### Computing Practice and Programming: Construct a program as a set of step-by-step instructions to be acted out (e.g., make peanut butter and jelly sandwich activity).

### Level 2/6-9

### Computational Thinking: Use the basic steps in algorithmic problem- solving to design solutions (e.g., problem statement and exploration, examination of sample instances, design, implementing a solution, testing, evaluation).

### LEVEL 2/6-9

### Computational Thinking: Describe and analyze a sequence of instructions being followed (e.g., describe a character’s behavior in a video game as driven by rules and algorithms).

### LEVEL 2/6-9

### Collaboration: Collaboratively design, develop, publish, and present products (e.g., videos, podcasts, websites) using technology resources that demonstrate and communicate curriculum concepts.

### Level 2/6-9

### Collaboration.

Collaborate with peers, experts and others using collaborative practices such as pair programming, working in project teams and participating in-group active learning activities.

### Level 2/6-9

### Computing Practice and Programming: Design, develop, publish, and present products (e.g., webpages, mobile applications, animations) using technology resources that demonstrate and communicate curriculum concepts.

###
Level 2/6-9

### Computing Practice and Programming: Implement problem solutions using a programming language, including: looping behavior, conditional statements, logic, expressions, variables and functions.

Level 2/6-9