Linus the Lemur: TEACHER NOTES
overview
specifications
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Ages 5-8 -
Any web-browser on desktops, laptops and tablet devices -
Internet connection required -
Headphones recommended
ABOUT Linus the Lemur
THE HOUR-LONG VERSION
10 challenges
5-8 YEAR OLDS
Coding concepts
block-based
how to host an hour of code

STEP 1: DOWNLOAD

STEP 1: PREP

STEP 2: PRINT

STEP 3: START

STEP 4: HANDOUT
FAQ
First students should think about how to program the correct block sequence Then, they should tap the desired blocks in order to build the sequence. The block will go to the first vacant spot in the coding area. In order to change the order of instructions in the coding area, they will need to drag the blocks. To execute their code, they will tap Play If the lemur reaches the goal, the score will appear and the student can move to the next level. If the lemur does not reach the goal, they can tap replay and correct their code.
One Star – The lemur did not use the loop (if needed), or did not collect all items. Two Stars – The lemur did not use the shortest code or bump into something. Three Stars – The lemur collected all items, used a loop (if needed) and used the shortest code.
Logic Algorithms Sequencing Direction/Orientation Counting Loops Arguments