Linus the Lemur: TEACHER NOTES
Computer Science Education Week
overview
The game is set in Madagascar. Our protagonist is a friendly lemur named Linus. You play as Linus as he is saving his friends the Lumlums from being eaten by the evil mole. The Lumlums are magical creatures who grow in the ground and like to play music. Each Lumlum has their own traditional Madagascar musical instrument.
specifications
- Ages 5-8
- Any web-browser on desktops, laptops and tablet devices
- Internet connection required
- Headphones recommended
ABOUT Linus the Lemur
THE HOUR-LONG VERSION
10 challenges
The game consists of 10 exciting challenges
5-8 YEAR OLDS
CodeMonkey’s course for K-2 – no reading or writing required
Coding concepts
Students will learn sequencing, loops, and arguments
block-based
Using a block sequence, students will program the lemur to save the LumLums
how to host an hour of code
STEP 1: DOWNLOAD
Download CodeMonkey Jr. from the App Store or Google Play onto all your devices.
STEP 1: PREP
Go through as many coding levels as you can to get familiar with the program. We also recommend reading CodeMonkey's recommendations on how to have a successful hour of code below.
STEP 2: PRINT
Print out certificates for your students to take home. Students who have their own email can request a certificate at the end of the hour of code.
STEP 3: START
Instruct students to go click on the link and start playing. There are a total of 10 challenges.
STEP 4: HANDOUT
Give your students their certificates to take home and show their parents!
FAQ
Linus the Lemur uses blocks to teach coding. In the game, students program the instructions using blocks. Although this is not a coding language, block coding helps students learn computational thinking and basic coding concepts such as sequencing and loops.
The goal of every level is to program a block sequence that will take the lemur to collect computer parts and save all the LumLums.
Yes, you can print out certificates for your students to take home. Students who have their own email address can request a certificate at the end of the hour of code. If not, you can print certificates out here.
Encourage them to go back and try to get 3 stars in all 10 challenges. Ask them to help classmates who are having trouble or start a new activity here.
- First students should think about how to program the correct block sequence
- Then, they should tap the desired blocks in order to build the sequence. The block will go to the first vacant spot in the coding area.
- In order to change the order of instructions in the coding area, they will need to drag the blocks.
- To execute their code, they will tap Play
- If the lemur reaches the goal, the score will appear and the student can move to the next level. If the lemur does not reach the goal, they can tap replay and correct their code.
Star-Score
Upon completion of a level, students can get anywhere between one to three stars.
- One Star – The lemur did not use the loop (if needed), or did not collect all items.
- Two Stars – The lemur did not use the shortest code or bump into something.
- Three Stars – The lemur collected all items, used a loop (if needed) and used the shortest code.
Students will learn the following:
- Logic
- Algorithms
- Sequencing
- Direction/Orientation
- Counting
- Loops
- Arguments
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