DODO DOES MATH: TEACHER NOTES
Computer Science Education Week
This hour-long course incorporates writing real code as users need to solve various math puzzles to help the dodo get to the eggs. Students will practice adding, subtracting and measuring as they use a life-like ruler and protractor.
ABOUT DODO DOES MATH
THE HOUR-LONG VERSION
In one hour, students will code through 20 self-paced levels
2nd - 4th GRADE
Students should be 7 years or older to play and should complete the Coding Adventure hour of code activity prior
Using background in Coding Adventure, students will program the dodo to get to the egg.
Students will practice measuring distances, adding, multiplying and more.
how to host an hour of code
STEP 1: PREP
Go through as many coding exercises as you can to get familiar with the structure. We also recommend reading CodeMonkey's post on how to host a successful hour of code.
STEP 2: PRINT
Print out certificates for your students to take home. Students who have their own email can request a certificate at the end of the hour of code.
STEP 3: WRITE
Write www.codemonkey.com/hour-of-code/dodo-does-math/ on the board so students can easily begin.
STEP 5: DISCUSS
Discuss the following topics:
- Computer Science: the art of blending human ideas and digital tools to create
- Program: a set of instructions for your computer to follow.
- Commands: what you use to build a program
STEP 6: START
Instruct students to go to the link and click on ‘Start Playing’ to get started.
STEP 7: GO BEYOND!
Continue the fun with the full Dodo Does Math courses.
Read more below:
The activity starts off with very simple tasks in order to gradually teach students different aspects of coding.
Yes, you can print out certificates for your students to take home. Students who have their own email address can request a certificate at the end of the hour of code. If not, you can print certificates out here.
Encourage them to go back and try to get 3 stars in all 30 challenges. Ask them to help classmates who are having trouble or start a new activity here.
Encourage them to read the instructions carefully and double check their code if something is not working.
Encourage students to start each challenge by pressing “run” and watching what the initial code does. This will help them clarify where the code needs fixing.
A challenging puzzle is challenge 27. Refer to the screenshot for a 3-star solution.
- One star means you earned all the eggs.
- Two stars means you earned all the eggs and incorporated learned topics.
- Three stars signifies that you caught all the eggs, incorporated learned topics, and did so in a concise manner.
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