DODO DOES MATH: TEACHER NOTES

Computer Science Education Week

overview

This hour-long course incorporates writing real code as users need to solve various math puzzles to help the dodo get to the eggs. Students will practice adding, subtracting and measuring as they use a life-like ruler and protractor.

specifications

  • Ages 7-11
  • Web-based
  • No installation required
  • Internet connection required
  • Headphones recommended
  • Up-to-date verstions of Firefox, Chrome, Explorer or Safari
practice math with code
No matter how much or little coding experience you and your students have, CodeMonkey is engaging, entertaining & educational

ABOUT DODO DOES MATH

THE HOUR-LONG VERSION

20 levels

In one hour, students will code through 20 self-paced levels

CodeMonkey rat

2nd - 4th GRADE

Students should be 7 years or older to play and should complete the Coding Adventure hour of code activity prior

REAL CODING

Using background in Coding Adventure, students will program the dodo to get to the egg.

CodeMonkey chicken

math skills

Students will practice measuring distances, adding, multiplying and more.

how to host an hour of code

codemonkey banana

STEP 1: PREP

Go through as many coding exercises as you can to get familiar with the structure. We also recommend reading CodeMonkey's post on how to host a successful hour of code.

codemonkey banana

STEP 2: PRINT

Print out certificates for your students to take home. Students who have their own email can request a certificate at the end of the hour of code.

codemonkey banana

STEP 3: WRITE

Write www.codemonkey.com/hour-of-code/dodo-does-math/ on the board so students can easily begin.

codemonkey banana

STEP 4: WATCH

Play the following trailer to get the class excited.

codemonkey banana

STEP 5: DISCUSS

Discuss the following topics:
- Computer Science: the art of blending human ideas and digital tools to create
- Program: a set of instructions for your computer to follow.
- Commands: what you use to build a program

codemonkey banana

STEP 6: START

Instruct students to go to the link and click on ‘Start Playing’ to get started.

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STEP 7: GO BEYOND!

Continue the fun with the full Dodo Does Math courses.
Read more below:

FAQ

Dodo Does Math uses the programming language of CoffeeScript. CoffeeScript is similar to JavaScript in that it is primarily used for web applications, however it has a much friendlier syntax that resembles the way we write in English. W

The activity starts off with very simple tasks in order to gradually teach students different aspects of coding.

Yes, you can print out certificates for your students to take home. Students who have their own email address can request a certificate at the end of the hour of code. If not, you can print certificates out here.

Encourage them to go back and try to get 3 stars in all 30 challenges.  Ask them to help classmates who are having trouble or start a new activity here.

Encourage them to read the instructions carefully and double check their code if something is not working.

Encourage students to start each challenge by pressing “run” and watching what the initial code does. This will help them clarify where the code needs fixing.

A challenging puzzle is challenge 27. Refer to the screenshot for a 3-star solution.

Coding Adventure Solution

After every challenge, students will get a star score based on their solution.
  • One star means you earned all the eggs.
  • Two stars means you earned all the eggs and incorporated learned topics.
  • Three stars signifies that you caught all the eggs, incorporated learned topics, and did so in a concise manner.

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